Rebirth Superior Game Settings Add-on (2024)

Detailed explanation of each change:

iMonthsToRespawn = 4 (Rebirth 1, Vanilla 4) ... Months before Guild Chests fill up with free items again. WTF Rebirth. No more free endless supply of lockpicks, cure common desease potions, repair hammers etc.

RepairMult = 0.75 (Rebirth 0.7, Vanilla 1.0) ... The chance to perform a successful repair. Slightly increased chances closer to vanilla. Odds become less relevant the later in the game you are (more armorer skill), and are more relevant early.

iRepairAmountMult = 2.75 (Rebirth 3.5, vanilla 3.0) ... The amount of durability points that are repaired each repair success. Nerfed to ideally make repairing more relevant late game, as well as in general.

fTravelMult = 2200 (Rebirth 1800, Vanilla 4000) ... Travel costs for boats and such. Slight tweak.

iAutoSpellConjurationMax = 2 (Rebirth 5, Vanilla 2) ...

iBaseArmorSkill = 45 (Rebirth 50, Vanilla 30) ... makes armor slightly better (more protection, but still not as much as vanilla). In Rebirth, early game equipment offers very little protection compared to just running around naked, which is bad as armor has inventory weight and requires management, i.e repair. I haven't changed the value too much though as surely this change was made for late game balance.

iDispWeaponDrawn = -5 (Rebirth -10, Vanilla -5) ... NPCs like you less when you have your weapon drawn. Set back to Vanilla. Very subtle/obscure game mechanic so the results should be subtle too, like vanilla.

iAlarmRadius = 1600 (Rebirth 1000, Vanilla 2000) ... The Range at which NPCs will respond to other NPCs witnessing your crimes.

NOW FOR THE BIG ONE: fMagicItemRechargePerSecond = 0 (Rebirth 0.01, Vanilla 0.05) ... The passive recharge rate of enchanted items. With this change, enchants no longer automatically recharge over time. This is a must to make the game balanced, intelligent and cohesive.

1. It is common perception that the enchant skill is difficult to level. In reality, it's not actually true, it's just that vanilla offered zero incentive to use soul gems to recharge your enchants (as they would passively recharge in no time at all), as well as create your own enchanted items.
2. Passive recharging completely breaks the game balance. An endless supply of things like extra conjurations, extra healing, all of which recharge to full with a single rest or two. With no passive enchant recharge, now scroll and potion use becomes more relevant, and the game must be approached more smartly.
3. Now there is an involved resource economy around soul gems. They're not just for selling, or otherwise using the best one for vendor enchants. Lower level gems also have purpose.
4. Moderate use of Soul trapping even lower level enemies makes combat and mysticism more interesting.

Constant Effect enchants are entirely unaffected, but note that Rebirth has sensible efforts to nerf constant effect enchants itself.

Reminder #1: to recharge your enchant or make your own, just drag a filled soul gem over the doll/character on the left.
Reminder #2: like most things, recharging has a chance for success based on fatigue, skill level etc. The more you do it the more efficient recharges you get + make sure fatigue bar is full before attempting.

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NEW Optional version named 'Rebirth Superior Game Settings Add-on - Slowed Attribute Levelling'.

Includes all the above but makes guild chests respawn every 5 months instead of vanilla 4 (there's lots of guild chests, even at 4 months it's a never-endingsupply), and more importantly, changes attribute multipliers per level up as follows:

1 Skill Up = x1 Multiplier
2 SkillUp = x1 Multiplier
3 SkillUp = x1 Multiplier
4 SkillUp = x2 Multiplier
5SkillUp = x2 Multiplier
6SkillUp = x2 Multiplier
7SkillUp = x2 Multiplier
8SkillUp = x2 Multiplier
9Skill Up= x2 Multiplier
10SkillUp = x3 Multiplier

This, like no recharging enchants, has a huge impact on the progression and balance in a very good way. I just gave up on my "hardcore" playthrough as balance went to sh*t around lvl 25 despite my best efforts to mod to the contrary, and all the fun choices and strategy went out the window. You've nearly maxed out most attributes already (if you consistently get good multipliers) and are curb stomping enemies reliably at lvl 25. There are a possible 76 player level ups and much of the big world yet to explore (not even touching the DLCs), if you're like me you want gameplay, strategy, challenge etc to remain relevant for longer before you become a God. This change nerfs the player but without taking out the min-maxing, keeps the multipliers relevant for longer (you wont be starting to max out major attributes until lvl 40+), and prevents you from becoming a god until LATE GAME. Save your future playthrough today with this mod!

Word of warning: This does mean more encounters early game you may have to flee and return later when you are stronger. Or you can just set the difficulty slider to super easy. Or you can grab my No Difficulty Slider Cheese Mod to ensure that is not an option.

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INSTALLATION:

Place in Morrowind\Data Files, and enable the file checkbox in 'Data Files' when launching the game (if not already). Can be installed in the middle of your playthrough providing you do not have another mod that modifies the same gamesettings. I am not significantly learned in MW modding, but I believe this can be installed even if not playing with the Rebirth mod.

Rebirth Superior Game Settings Add-on (2024)
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